Recent Blog Posts
Here's a collection of shader algorithms in node form for the Amplify Shader Editor. Useful, should you ever want to build a shader with custom lighting and are too lazy to do it in code.
Simply the dot product between the surface normal and light direction in world space.
The dot product between the surface normal and the normal half way between view direction and light direction. The hardness can be adjusted by power with the hardness as exponent.
The dot product between the surface normal and the view direction. This is basically the incidence angle and can be us...
|Location||Distance||Type||Attraction Limits||Park Limits|
|Gertrudenhof Hürth||9 km||Extended Farm|
|Krewelshof Lohmar||20 km||Extended Farm|
|Irrland Kevelaer||100 km||Outdoor Park||often max. weight 60kg||max. age 12 for children|
|Bubenheimer Spieleland Nörvenich||38 km||Outdoor Park|
|Bobbolandia Grevenbroich||30 km||Outdoor Park|
|Sommerrodelbahn & Erlebniswelt Eifeltor Mechernich||48 km||Outdoor Park|
|Hoplop Pulheim||12 km||Indoor Park|
|Phantasia Land Brühl||17 km||Theme Park||often min. height 1.00m - 1.20m|
|Movie Park Bottrop||87 km||Theme Park||often min. height 1.00m - 1.30m, often min. age 6|
Posted on by Daniel Kürsten
Some current and up coming main stream VR headsets
|Headset||Year||Price||Resolution / Eye||Panel||Field of View||Tracking|
|HTC Vive||2016||599 €||1080 x 1200 @ 90 Hz||OLED||110°||External IR Lights (6 DOF)|
|HTC Vive Pro||2018||1399 €||1440 x 1600 @ 90 Hz||OLED||110°||External IR Lights (6 DOF)|
|Valve Index||2019||1079 €||1440 x 1600 @ 90/120/144 Hz||LCD||135°||External IR Lights (6 DOF)|
|Oculus Rift||2016||499 €||1080 x 1200 @ 90 Hz||OLED||110°||External IR Cameras (6 DOF)|
|Oculus Rift S||2019||449 €||1280 × 1440 @ 80 Hz||LCD||110°||Internal Cameras (6 DOF)|
|HP Reverb||2019||600 $||2160 x 2160 @ 90 Hz||LCD||114...|
Posted on by Daniel Kürsten
Jumping on the hype train about Blender 2.8 and while it's looking nice, getting to grips with new software is always hard.
Documentation for 2.8 is currently being updated.
I therefore compiled a list of hotkeys that I found useful for working with Blender:
|Shift + Space||Open Toolbar Menu|
|Right Mouse||Open Vertex / Edge / Face Context Menu|
|Alt + E||Open Selected Tool Menu (will enable numeric value entry!)|
|Ctrl + V||Open Vertex Menu|
|Ctrl + E||Open Edge Menu|
|Ctrl + F||Open Face Menu|
|U||Open UV Menu|
|T||Toggle Left Toolbar|
|Shift + A||Open Mesh Primitives Menu|
Posted in Blender on by Daniel Kürsten
Optimisation tips for various platforms taken from various Unity/Unite talks:
- Enable Single-Pass Stereo
- Static Batching - One material per Mesh and mark meshes as static.
- Bake Lighting - Per-pixel lights break batches.
- Occlusion Culling - Don't draw stuff you can't see.
- If Umbra fails build custom occlusion engine - Interiors work better with a custom portal engine.
- Oculus Go can handle large textures - 4096x4096
- Oculus Go can do small head translations in addition to head rotation.
- Faster Fragmen...
Here is a quick cheat sheet on how to add a proper ssh key for Sourcetree / Bitbucket from a Windows system with the PuTTY Key Generator.
The process is not complicated by any means, but getting things mixed up simply results in Bitbucket or Sourcetree rejecting the key, making tracking down the problem more difficult than it should be.
- Press Generate to create the key.
- Press Save private key to save the private key to disk.
- Copy the public key from the text area box above into the clipboard.
- Paste the public key into the Bitbucket > Settings > SSH Keys section on the website.
Posted in Development on by Daniel Kürsten